BitmapText
Renders a PIXI.BitmapText. Bitmap fonts must be loaded before use.
PIXI.BitmapText description from PixiJS
sourceA BitmapText Object will create a line or multiple lines of text.
To split a line you can use '\n' in your text string, or, on the style object,
change its wordWrap property to true and and give the wordWrapWidth property a value.
The text is created using a bitmap font (a sprite sheet of characters).
The primary advantage of this render mode over text is that all of your textures are pre-generated and loaded,
meaning that rendering is fast, and changing text is much faster than Text.
The primary disadvantage is that supporting character sets other than latin, such as CJK languages, may be impractical due to the number of characters.
Pre-loaded BitmapFonts:
PixiJS enables the loading of BitmapFonts through its Asset Manager, supporting both XML and FNT formats. Additionally, PixiJS is compatible with MSDF (Multi-channel Signed Distance Field) and SDF (Signed Distance Field) fonts. These advanced font types allow for scaling without quality degradation and must be created with specific tools, such as the one available at https://msdf-bmfont.donmccurdy.com/.
Dynamically Generated BitmapFonts:
PixiJS also offers the capability to generate BitmapFonts dynamically. This means that fonts are created in real-time based on specified styles, eliminating the need for pre-loading. This process is initiated simply by assigning a style to a BitmapText object, which then automatically generates the required font.
However, dynamically generating a large number of fonts may lead to significant memory use. To prevent this, PixiJS smartly attempts to reuse fonts that closely match the desired style parameters. For instance, if a text style requires a font size of 80 but a similar font of size 100 has already been generated, PixiJS will scale the existing font to fit the new requirement, rather than creating a new font from scratch.
For those who prefer to manage BitmapFonts manually, PixiJS provides the BitmapFont.install method. This method allows for the pre-generation and preparation of fonts, making them readily available for use by specifying the fontFamily in your text styling.
This approach ensures efficient font management within PixiJS, balancing between dynamic generation for flexibility and manual management for optimized performance.
Usage
<script> import { AssetsLoader, BitmapText } from 'svelte-pixi'</script>
<AssetsLoader assets={['/assets/desyrel.xml']}> <BitmapText text={'the fox jumps over\nthe lazy dog'} x={380} y={200} anchor={0.5} style={{ fontFamily: 'Desyrel', fontSize: 48, align: 'center' }} /></AssetsLoader><script> import { AssetsLoader, BitmapText } from 'svelte-pixi/svelte-4'</script>
<AssetsLoader assets={['/assets/desyrel.xml']}> <BitmapText text={'the fox jumps over\nthe lazy dog'} x={380} y={200} anchor={0.5} style={{ fontFamily: 'Desyrel', fontSize: 48, align: 'center' }} /></AssetsLoader>API
Props
* denotes required
| Name | Description |
|---|---|
accessible | booleanFlag for if the object is accessible. If true AccessibilityManager will overlay a shadow div with attributes set |
accessibleChildren | booleanSetting to false will prevent any children inside this container to be accessible. Defaults to true. |
accessibleHint | nullstringSets the aria-label attribute of the shadow div |
accessiblePointerEvents | "visible""auto""none""visiblePainted""visibleFill""visibleStroke""painted""fill""stroke""all""inherit"Specify the pointer-events the accessible div will use Defaults to auto. |
accessibleTitle | nullstringSets the title attribute of the shadow div If accessibleTitle AND accessibleHint has not been this will default to 'container [tabIndex]' |
accessibleType | stringSpecify the type of div the accessible layer is. Screen readers treat the element differently depending on this type. Defaults to button. |
alpha | number |
anchor | number[number, number]{ x: number; y: number }PIXI.PointThe anchor sets the origin point of the text.
The default is Setting the anchor to Setting the anchor to If you pass only single parameter, it will set both x and y to the same value as shown in the example below. |
angle | numberThe angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees. |
boundsArea | PIXI.RectangleAn optional bounds area for this container. Setting this rectangle will stop the renderer from recursively measuring the bounds of each children and instead use this single boundArea. This is great for optimisation! If for example you have a 1000 spinning particles and you know they all sit within a specific bounds, then setting it will mean the renderer will not need to measure the 1000 children to find the bounds. Instead it will just use the bounds you set. |
cacheAsBitmap | booleanLegacy property for backwards compatibility with PixiJS v7 and below.
Use |
cacheAsTexture | PIXI.CacheAsTextureOptionsboolean |
cullable | booleanShould this object be rendered if the bounds of this object are out of frame? Culling has no effect on whether updateTransform is called. |
cullableChildren | booleanDetermines if the children to the container can be culled Setting this to false allows PixiJS to bypass a recursive culling function Which can help to optimize very complex scenes |
cullArea | PIXI.RectangleIf set, this shape is used for culling instead of the bounds of this object. It can improve the culling performance of objects with many children. The culling area is defined in local space. |
cursor | stringThe cursor preferred when the mouse pointer is hovering over. |
effects | PIXI.Effect[] |
eventMode | "auto""none""passive""static""dynamic"The mode of interaction for this object |
filterArea | PIXI.Rectangle |
filters | PIXI.FilterPIXI.Filter[] |
height | numberThe height of the Container, setting this will actually modify the scale to achieve the value set. |
hitArea | nullPIXI.IHitAreaThe hit-area specifies the area for which pointer events should be captured by this event target. |
instance | T |
interactive | booleanWhether this event target should fire UI events. |
interactiveChildren | booleanWhether this event target has any children that need UI events. This can be used optimize event propagation. |
isRenderGroup | boolean |
label | string |
mask | numberPIXI.Container<PIXI.ContainerChild>Partial<PIXI.MaskOptionsAndMask> |
name | string |
onadded | () => voidCalled when the instance is added to its parent or stage |
onclick | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'click' event |
oncreate | (instance: T) => voidCalled on creation of the component. You can use this to do any setup on the instance directly |
onglobalmousemove | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'globalmousemove' event |
onglobalpointermove | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'globalpointermove' event |
onglobaltouchmove | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'globaltouchmove' event |
onmousedown | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'mousedown' event |
onmouseenter | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'mouseenter' event |
onmouseleave | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'mouseleave' event |
onmousemove | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'mousemove' event |
onmouseout | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'mouseout' event |
onmouseover | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'mouseover' event |
onmouseup | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'mouseup' event |
onmouseupoutside | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'mouseupoutside' event |
onpointercancel | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointercancel' event |
onpointerdown | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointerdown' event |
onpointerenter | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointerenter' event |
onpointerleave | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointerleave' event |
onpointermove | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointermove' event |
onpointerout | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointerout' event |
onpointerover | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointerover' event |
onpointertap | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointertap' event |
onpointerup | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointerup' event |
onpointerupoutside | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'pointerupoutside' event |
onremoved | () => voidCalled when the instance removed from its parent or stage |
onrightclick | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'rightclick' event |
onrightdown | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'rightdown' event |
onrightup | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'rightup' event |
onrightupoutside | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'rightupoutside' event |
ontap | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'tap' event |
ontouchcancel | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'touchcancel' event |
ontouchend | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'touchend' event |
ontouchendoutside | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'touchendoutside' event |
ontouchmove | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'touchmove' event |
ontouchstart | nullPIXI.FederatedEventHandler<PIXI.FederatedPointerEvent>Handler for 'touchstart' event |
pivot | number[number, number]{ x: number; y: number }PIXI.PointThe center of rotation, scaling, and skewing for this display object in its local space. The By default, the pivot is the origin (0, 0). |
position | number[number, number]{ x: number; y: number }PIXI.PointThe coordinate of the object relative to the local coordinates of the parent. |
renderable | booleanCan this object be rendered, if false the object will not be drawn but the transform will still be updated. |
rotation | numberThe rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees. |
roundPixels | booleanWhether or not to round the x/y position of the sprite. |
scale | number[number, number]{ x: number; y: number }PIXI.PointThe scale factors of this object along the local coordinate axes. The default scale is (1, 1). |
skew | number[number, number]{ x: number; y: number }PIXI.PointThe skew factor for the object in radians. |
sortableChildren | boolean |
style | TEXT_STYLE |
tabIndex | number |
text | stringSet the copy for the text object. To split a line you can use '\n'. |
visible | booleanThe visibility of the object. If false the object will not be drawn, and the transform will not be updated. |
width | numberThe width of the Container, setting this will actually modify the scale to achieve the value set. |
x | numberThe position of the container on the x axis relative to the local coordinates of the parent. An alias to position.x |
y | numberThe position of the container on the y axis relative to the local coordinates of the parent. An alias to position.y |
zIndex | number |
Snippets
| Name | Type |
|---|---|
| children | Snippet<[instance: T]> |
Props
| Name | Description |
|---|---|
anchor | PointLikeThe anchor sets the origin point of the text. |
instance | PIXI.BitmapTextThe PIXI.BitmapText instance. Can be set or bound to. |
roundPixels | booleanIf true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation. Advantages can include sharper image quality (like text) and faster rendering on canvas. The main disadvantage is movement of objects may appear less smooth. |
style | PIXI.IBitmapTextStyleSets the style |
text | stringThe text of the BitmapText object. |
Additional props are passed on to Container
Slots
| Name | Props | Fallback |
|---|---|---|
| default | {} |
Events
| Name | Type | Detail |
|---|---|---|
| added | forwarded | |
| click | forwarded | |
| globalmousemove | forwarded | |
| globalpointermove | forwarded | |
| globaltouchmove | forwarded | |
| mousedown | forwarded | |
| mousemove | forwarded | |
| mouseout | forwarded | |
| mouseover | forwarded | |
| mouseup | forwarded | |
| mouseupoutside | forwarded | |
| pointercancel | forwarded | |
| pointerdown | forwarded | |
| pointermove | forwarded | |
| pointerout | forwarded | |
| pointerover | forwarded | |
| pointertap | forwarded | |
| pointerup | forwarded | |
| pointerupoutside | forwarded | |
| removed | forwarded | |
| removedFrom | forwarded | |
| rightclick | forwarded | |
| rightdown | forwarded | |
| rightup | forwarded | |
| rightupoutside | forwarded | |
| tap | forwarded | |
| touchcancel | forwarded | |
| touchend | forwarded | |
| touchendoutside | forwarded | |
| touchmove | forwarded | |
| touchstart | forwarded |